Higher age = more intelligence, lower age = more dexterity. Intelligence - Magic offense stat that determines your damage and mana pool.Psyche - Magic defense stat that also determines your mana pool and mana regeneration.Contrary to MO1, ether portals appear for both the living and the dead regardless of which realm you are in while casting. Spiritists can use ether portals instead of being revived.Spirit boxes are the only thing that will be kept on death during ether portal use.Ether portal requires you to die to enter the portal, do NOT go in with armor on.Cast transcendental awareness on yourself before resurrecting someone or you will not be able to see the spirit.Spiritism spells cast immediately upon completion, they cannot be que'd like their ecumenical counterpart.Going over 2kg (6kg for human) will hinder your mana regeneration capabilities or even stop them all together at extreme values! You can still manage your mana regen at 8kg+ and wear heavier armor, but don't expect to spam spells as much. Stay under 2kg of armor weight or 6kg if you are a human with the Cleric clade gift unlocked.Pressing E is the default key to cast last spell on yourself or begin precasting the last spell used.This is used to quickly precast the last spell used or cast the readied spell onto your target. Pressing Q is the default cast last spell key.It is possible to cast earthquake just far enough away from your target to not be injured by the aoe yourself.Earthquake damage is calculated based on individual psyche of each target hit.(big difference in numbers = big damage) early on in the beta this damage was capped at 42 and is still the case. Currently has a cap to prevent extreme damage in PVP. Mind blast has a different damage calculation and is determined by your opponent's difference between their strength and intelligence stat.Intelligence is the stat that governs your spell damage/healing potential except for mind blast.Psyche is the stat that is used to determine your defense against magic and the likelihood of resisting a spell (takes much less damage).With 100 in Mounted Magery, you will be able to deal as much damage as you would on foot. You are 50% less effective with magic while riding with 0 skill. Mounted Magery determines your effectiveness with magic while riding.Dexterity determines your ability to turn your mount while riding, so if you have 10 dex you might have a hard time in pvp with magic.(you will often find yourself riding away from a fight by accident) (Necromancy voids this rule) While mounted, you cannot turn the horse or change speed while precasting a spell.Have to stand still to charge the spell. (Currently excludes bandits, risars, Minotaurs, and player pets for pvp) Your spiritism level increases your Kau in the ether.
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